Friday, January 27, 2012

The Armchair Gamer Podcast Episode Ten:A Tale of Primates And Prophets


On this, the tenth episode of the Armchair Gamer Podcast, I am joined by Jeremy Brown (World renowned for the Indie And Mojo Show) Elisha Muir (World renowned for being a prophet) and JJ. We discuss the newest Final Fantasy, predictions for the video game industry (which aren't much less informed than any other "analyst prediction), Kingdoms of Amalur, The Darkness II, and much more.
(Intro: "Moon" By The Advantage)



Listen to the Show Here:
theamrchairgamer.podomatic.com/
Or on iTunes:
http://itunes.apple.com/us/podcast/the-armchair-gamer-podcast/id471329603?ign-mpt=uo%3D4

Plugs:
Follow Elisha Muir on Twitter: (@ElishaMuir)
Follow Jeremy Brown on Twitter: (@Mojomonkey_12)
And listen to his podcast:
indieandmojoshow.podomatic.com/
And Hopefully You Already Followed Me and JJ.

Listener Question:
Have you played The Darkness II demo, and what did you think of it? Will you be purchasing the game? 

Friday, January 13, 2012

The Armchair Gamer Podcast Episode Nine: Cody, Chris, and Chaos!



The first episode of the New Year is quite an, uh, interesting one. Joining me is Chris (Enigma), Cody Bauman, and JJ and we talk about all kinds of strange, and interesting stuff.



Show Notes: 

Outro: Half Life 2 Episode Two Soundtrack "Sector Sweep" http://www.youtube.com/watch?v=IOGhNuOGr9Q


Chris (Enigma) is on Twitter: https://twitter.com/#!/Enigma6667
And, despite them being dead, he has a blog about movies along with a podcast: http://www.cineffectpodcast.blogspot.com/

Cody Bauman is also on Twitter: https://twitter.com/#!/THEcodybauman

And Contributes To The Stellar http://crimsonmonkey.com/

Finally, follow me on Twitter: https://twitter.com/#!/Gamebeast23456
And read AGP's official blog: http://thearmchairnerd.blogspot.com/


I hope you enjoy the show! Also, send some words of encouragement to our pal Nick Schneider, we love him and his recording and we want him back as he's going through some hard times. 


Monday, January 2, 2012

Internet Vigilantism: When Does It Go Too Far?


The internet is an impossibly huge thing these days. In the age of social media, connectivity is at an unprecedented high and we are dealing with that fact as a society every day. Whether it be cyber bullying, dangerous hacking, or pirating we hear about the dangers of such a large Internet and they, understandably, scare us. Like many cliched comic books, the Gotham City of the Internet is not without it's so-called saviors.  
Take Anonymous, for example. The uber popular hacking group has not only committed several acts of cyber-terrorism, they have also taken up multiple crusades against individuals who they deem a threat to internet freedom. 
Recently, Anonymous released a threatening statement against Sony, warning the company of an upcoming attack that would be conducted because of the companies' lobbying and support of the Stop Online Piracy Act, a bill which Internet users have almost unanimously opposed. A bill which, in my opinion, is very bad and should be stopped. 
However, is this threat actually constructive? That's dubious, at best. After all, it would not be outlandish to suggest that Sony's involvement in SOPA could very well have stemmed in part from attacks on the companies online gaming service, Playstation Network, last year. Attacks conducted by affiliates of Anonymous. Something of self-damnation, on behalf of Anonymous. Of course, I highly doubt Anonymous cares much about the results of their actions. 


Or, take the controversy surrounding Ocean Marketing's Paul Christoforo. Now, obviously the guy- made world famous for verbally abusing an inquisitive customer and then being an unapologetic douchebag about it- deserves to be ridiculed for his harmful activities, and his lack of social and grammatical skills. I get it. However, are the threats against Paul really necessary? Are all the hate mails and Tweets aimed directly at this egotist really meant to do anything but add some more dry wood to an already raging fire? Do you really expect Paul to realize the err of his ways because of your venomous attack on him and reform? 
Do we even know much about this man, or his mental status? Do we have any real context besides emails that could have, possibly, been altered? Or are we, as Internet users, so hell-bent on finding somebody or something to crucify that we would abandon all ideas of objective thought? Something as unremarkable as a douchey PR guy becomes an Internet sensation not because we genuinely feel for the victim or the perpetrator, but because we just really need somebody to hate? 

Of course, I'm guilty of doing the same thing. I was all over Paul, using snidbits of my colorful vocabulary to describe his actions. And I even wrote off Anonymous' threat against Sony because I had it in my mind that Sony 'had it coming', that they deserved to have to underpay and overwork their employees because they have to clean up after Anonymous' actions. Like their company policy damned the workers who had no control over any of it. 
I'm not saying we should never stand up for ourselves and our rights. On the contrary, I am asking that we more carefully use these rights and be better for their existence. Freedom of speech is useless if no one is really saying anything. 


Sunday, December 25, 2011

Orcs Must Die Review: A Bloody Good Time



Game: Orcs Must Die!

Developer: Robot Entertainment

Genre: Tower Defense/Third-Person shooter.

System played on: PC (Steam)

Rated: T (Blood, gore, violence)



Sometimes you want to play a game with a thought provoking story, an immersive world and well developed characters; other times you just want a game about killing lots and lots of orcs. If you didn't guess by the title, Orcs Must Die! resides in the latter category, and boy does it do a good job at orc killing.


Gameplay: Despite its orc ridden appearance and title, Orcs Must Die! has more in common with Plants vs. Zombies than, say, more orc-focused games like Warhammer and Warcraft. Orcs Must Die Is a Tower Defense game but plays like a fast paced third-person shooter. The game plays very quick and is always focused on the action of the moment. As you proceed through the game, you get new traps after completing each level. After every wave you get a few seconds to set up some traps, and after three rounds you get full breathing room to set up your deadly devices of orc dismemberment for the next couple of waves.

Orcs Must Die! Is more forgiving than other Tower Defense games since if your traps fail to kill off enough orcs, you yourself can take them out by the hundreds with your trusty crossbow, sword and spells. Combat is fluid and fast paced. Placing traps is simple and easy to do; just select the trap and place it. You don't have to go through a pants-load of menus. Just set it and forget it.



Story: The story in Orcs Must Die! is only really made up of a few cut-scenes (less than a handful) dispersed throughout its 24 levels but is entertaining and ends in a surprisingly interesting way. The story in itself isn't the strongest out there, but you will pretty much be having too much fun killing orcs, setting up traps and planning your next strategy to care.
The main character has a few funny quips here and there (usually about his former teacher), but he will mostly repeat jokes that weren't that funny to begin with.


Visuals: Orcs Must Die! lends itself to a more cartoony cell shading which definitely adds spunk that you wouldn't have gotten otherwise. Even though all of the levels have pretty much the same aesthetic design, they each feel unique, and each level requires you to change up your tactics to fit said level.


Final Thoughts: In the way of replay value, Orcs Must Die! is rather limited to replaying old levels at a higher difficulty, but it is still a fun game that can easily please any Tower Defense or Third-person shooter fan.



9/10

Sunday, December 4, 2011

Understanding The Art Gamer: Introduction...


I am a person who constantly tries to stay well-rounded, when it comes to basically anything. I'm always trying new things, different ways of doing the same thing- I constantly try to explore the depth of the world and the millions of different things there are to do. I do this especially in regard to my hobbies, whether they be reading, writing, watching films or television, and because of this I've discovered a wide array of fantastic things, from Breaking Bad to Adventure Time, from A Game of Thrones to Axe Cop. I am a person who always listens to every opinion I can, even if I disagree with it- it's just part of my worldview. 

I do this with games, too. On any given gaming day, you may find me playing a very mainstream, big-budget shooter like Call of Duty, or a niche indie flash game, like Majesty of Colors. 

However, recently I've noticed a change in the way that I view games, and the games that I am most interested in. I attribute this change not only to being bombarded with expensive games I have no way of buying, and fantastic productions like The Brainy Gamer, but also to a boredom with many of the games being released. Whatever the explanation behind this strange transition, I can say with some surety that I am now an 'art gamer', of sorts.

The term 'art gamer' may bring negative connotations to some people's minds. Perhaps you think of art gamers as stuffy college professors who are hopped up on indie flash games, or hipsters who feel mainstream games are all garbage, that Call of Duty has no artistic merit, so therefore it shouldn't exist (though, as I'll explore later, many do find merit in these games.) Well, I have found in my time with other people who want to deeply discuss games as art that these stereotypes aren't true.  The more insightful 'art gamers' are actually just video game lovers like the rest of us that are equipped with a different point of view. 

Throughout this blog series, which I intend to keep going with a new post once or twice a week, I hope to tackle a relevant issue to gaming from the stance of an artistically inclined gamer, or just generally explain the opinions of this gaming subculture. If you are at all interested in what 'art gamers' really think, not just carry on assuming what they think, I hope you read on. 




Saturday, December 3, 2011

Armchair Gamer Podcast Eight: This Year In Gaming.


On this, the last edition of the Armchair Gamer Podcast this calendar year, we not only eternally condemn ourselves with irreverent humor, we also analyze some of the high points (and low points) of our personal year of gaming, along with games released this year. Also, we talk a little bit about the way our favorite gaming mag, Gameinformer, once was. Warning: Nostalgia abounds. Thanks for listening, and happy holidays.
Listen Here:
http://theamrchairgamer.podomatic.com/





Or Go And Listen on iTunes:
http://itunes.apple.com/us/podcast/the-armchair-gamer-podcast/id471329603?ign-mpt=uo%3D4
Check out classic episodes on Internet Archives: http://www.archive.org/details/TheArmchairGamerPodcast

First, thanks to everyone who listens to the show. There’s a lot of shows out there, and I’m glad you stop in every once and a while for ours. I hope you have a happy holiday season with friends and family. In case you are wondering, the hectic season and conflicting schedules, along with a noticeable lack of topics this time of year, has led us to deciding to finish making new episodes this year with this episode. This doesn’t mean we got cancelled, though… Starting next month, January, we will pick right back up where we left off, with more of the show, and some new content which I’ll make up some time.
Plugs:

You can follow me (the host) on Twitter:
http://twitter.com/#!/Gamebeast23456
You can also follow Nick Schneider on Twitter:
http://twitter.com/#!/TOGNick
And, if you really want to, you can follow JJ on Twitter, too: http://twitter.com/#!/Thejourneyman66






Also, check out the official blog of the show:
http://thearmchairnerd.blogspot.com/#!/
Finally, like us on Facebook
http://www.facebook.com/pages/Armchair-Gamer-Podcast/126992900740481

Listener Feedback:
What was your personal game of 2011, and what news story do you find most important?

Friday, November 18, 2011

The Armchair Gamer Podcast Episode Seven: East Vs. West!

On this week’s Armchair Gamer Podcast, we have an in-depth discussion regarding online distribution, Minecraft, and the differences between Eastern and Western role-playing games. This week, we also get back into the habit of saying offensive things, which we earnestly hope you don’t take seriously. If you do, you may want to find a different show.








Listen to the Episode Here:
http://theamrchairgamer.podomatic.com/
Or visit the show’s iTunes page:
http://itunes.apple.com/us/podcast/the-armchair-gamer-podcast/id471329603?ign-mpt=uo%3D4
Also, in an effort to conserve space on Podomatic, we have a backlog of older episodes on Internet Archives, for your listening pleasure:
http://www.archive.org/details/TheArmchairGamerPodcast

Show Plugs:
Nick is on Twitter:
http://twitter.com/#!/TOGNick
JJ is also on Twitter:
http://twitter.com/#!/Thejourneyman66
And I (Your Host) Am on Twitter: http://twitter.com/#!/Gamebeast23456
Also, check out the official blog of this podcast here: http://thearmchairnerd.blogspot.com/
How do you feel about JRPG's and WRPG's, do you like one more than the other- or do you find both equally interesting? We'd love to hear your input.
Once again, thanks to everyone for listening